Playing three-dimensional video games boosts stereo vision

  • Roger W. Li
  • , Betty Z. Li
  • , Sandy W. Chat
  • , Saumil S. Patel
  • , Susana T.L. Chung
  • , Dennis M. Levi

Research output: Contribution to journalArticlepeer-review

Abstract

Playing two-dimensional video games has been shown to result in improvements in a range of visual and cognitive tasks, and these improvements appear to generalize widely1,2,3,4,5,6. Here we report that young adults with healthy vision, surprisingly, showed a dramatic improvement in stereo vision after playing three-dimensional, but not two-dimensional, video games for a relatively short period of time. Intriguingly, neither group showed any significant improvement in binocular contrast sensitivity. This dissociation suggests that the visual enhancement was specific to genuine stereoscopic processing, not indirectly resulting from enhanced contrast processing, and required engaging in a disparity cue-rich three-dimensional environment.

Original languageEnglish
Pages (from-to)R524-R525
JournalCurrent Biology
Volume34
Issue number11
DOIs
StatePublished - Jun 3 2024

Bibliographical note

Publisher Copyright:
© 2024 Elsevier Inc.

ASJC Scopus Subject Areas

  • General Biochemistry,Genetics and Molecular Biology
  • General Agricultural and Biological Sciences

Disciplines

  • Biochemistry, Biophysics, and Structural Biology
  • Life Sciences

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