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Techniques for visualizing 3-dimensional manifolds

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computer graphics has long been concerned with representing and displaying surfaces in three-dimensional space. The author addresses the questions of representation and display in a higher dimensional setting, specifically, that of 3-manifolds immersed in four-dimensional space. The author describes techniques for visualizing the cross-section surfaces of a 3-manifold formed by a cutting hyperplane. The manifold is first triangulated, so that the cross-section many be computed on a per tetrahedron basis. The triangulated manifold is stored in a data structure which efficiently supports calculation of curvature. These techniques have been implemented on a Silicon Graphics Personal IRIS. These techniques readily parallelize.

Original languageEnglish
Title of host publicationProc First 90 IEEE Conf Visualization Visualization 90
PublisherPubl by IEEE
Pages342-352, 48
ISBN (Print)0818620838
StatePublished - 1990
Externally publishedYes
EventProceedings of the First 1990 IEEE Conference on Visualization - Visualization '90 - San Francisco, CA, USA
Duration: Oct 23 1990Oct 26 1990

Publication series

NameProc First 90 IEEE Conf Visualization Visualization 90

Conference

ConferenceProceedings of the First 1990 IEEE Conference on Visualization - Visualization '90
CitySan Francisco, CA, USA
Period10/23/9010/26/90

ASJC Scopus Subject Areas

  • General Engineering

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